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Byte vol.11 №13 1986

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Category: Byte
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FEATURES
Introduction…………………………………………………84
Ciarcias Circuit Cellar: Build the GT 180 Color Graphics Board.
Part 2: Hardware by Steve Ciarcia………………………………87
Steve provides a description of the major VLSI components and includes the hardware schematic.
Programming Project: Using DOS Functions from Turbo Pascal by Douglas R Yriart………………………………………….102
You may never need to write another line of assembly language code.
Programming Insight: A Program for Approximating Integrals by David M. Smith…………………………………………. 113
By using Aitken extrapolation, you can approximate integrals with increased precision.
Debugging Macintosh Applications by loel West…………………..127
The standard principles of debugging apply, but the Mac’s toolbox routines present some unique problems
Local Effects of Nuclear Weapons by ]ohn R. Fanchi………………143
TWO programs calculate the effects of an atomic blast on your surroundings.
THEME: GRAPHICS ALGORITHMS
Introduction………………………………………………..158
Henon Mapping with Pascal by Gordon Hughes……………………..161
Use iterative simulations to study the behavior of physical systems.
Abstract Mathematical Art by Kenneth E. Perry…………………..181
The author’s BASIC program explains how to find the hidden structures known as “one-dimensional cellular automata.”
The TMS34010 Graphics System Processor by Carrell R. Kiilebrew fr…. 193 A bit-addressable graphics engine with an on-chip Instruction cache
Plotting the Mandelbrot Set by Peter B. Schroeder ………………207
Fractals used for modeling can create intriguing displays
Graphing Quadric Surfaces by George Haroney ……………………215
Some techniques that allow you to simulate 3-D graphics in color.
Free-Form Curves on Your Micro by Steve Enns……………………225
Implement Bezier and B-spline curves for interactive graphics.

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